Making Digital Scholarship accessible for all – New Learning Center added to the Gale Digital Scholar Lab

Learning Center screenshot

| By Lindsey Gervais, Digital Pedagogy Specialist and Margaret Waligora, Product Manager |

In this blog post we’re delighted to share some exciting new developments made to the Gale Digital Scholar Lab, including the much-anticipated release of the Learning Center! This release represents our efforts to put learning and teaching digital methods at the forefront of the platform – providing students, instructors and researchers with the instructional scaffolds needed to navigate and learn through Gale Digital Scholar Lab’s workflow. Users can now access the assistance or instructional supplements they need wherever they are in the Gale Digital Scholar Lab, allowing them to situate learning within the context of the overall research process. We’re delighted to release this suite of instructional materials, developed in collaboration with our in-house scholars and experts within the digital humanities field.

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Exploring the Potential of Video Games as Learning Tools Using Gale Primary Sources

Image from article: Frean, Alexandra. "Well-behaved pupils given video games and executive perks." Times, 15 Dec. 2007, p. 13. The Times Digital Archive

│By Evelyn Moran, Gale Ambassador at the National University of Ireland Galway│

Video games are a popular mode of entertainment in many households. From mobile apps to big blockbuster computer games, to smaller games made with shoestring budgets, the choices are varied and exhaustive. That said, video games in general have a somewhat negative reputation. As a student, I was curious to discover if my favourite games could have a positive effect on my education. I decided to turn to Gale Primary Sources to investigate. Using Gale’s “Advanced search” tool, I was able to search their database for both “video games” and “education”. Here is what I found.

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