Practical Pedagogy with Gale Digital Scholar Lab, Part II: Approaches to Project-Based Teaching and Learning

Header image - Notes from a DH Correspondent

│By Sarah L. Ketchley, Senior Digital Humanities Specialist, Gale│

One of the most significant shifts that has been taking place in humanities research in recent years is the movement towards team-based projects and public scholarship, in contrast to more traditional models of individual scholarship that favour print publication. The teams that form to engage in digital scholarship are often interdisciplinary, reflecting the diverse skillsets needed to create and publish digital research. A digital scholarship team may comprise disciplinary scholars, computer programmers, data scientists, specialists in informatics and design, and could be made up of faculty, staff, students, and consultants. Similarly, the digital humanities classroom offers students the opportunity to learn the skills required to successfully participate in team-based projects. This blog post suggests ways to incorporate project-based activities in the class using Gale Digital Scholar Lab.

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Practical Pedagogy with Gale Digital Scholar Lab, Part I: Developing Your Syllabus and Learning Objectives

Notes from our DH Correspondent

│By Sarah L. Ketchley, Senior Digital Humanities Specialist, Gale│

There are many advantages to incorporating work with digital tools in the humanities classroom. As students graduate and transition to the workplace, demonstrable digital literacy is often a pre-requisite for employment, so students are keen to learn such skills, and to articulate what they have learned in a way that makes sense in professional settings.

The next two posts in this ‘Notes from our DH Correspondent’ series will highlight how classroom use of Gale Digital Scholar Lab provides an accessible entry point for faculty who want to teach Digital Humanities (DH) methodologies using text-based humanities data and offer a learning experience that is both relevant and enriching for students. Part I will provide suggestions and examples for drafting a syllabus and for identifying appropriate learning objectives in the DH classroom. Part II will cover ways to present the platform to students new to the field of DH or to working with historical primary source archives, along with suggestions for incorporating project-based learning, developing granular rubrics and options for assessing student work.

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The Gale Primary Sources Learning Centers – A Student’s Perspective

Gale Learning Center

│By Ellie Brosnan, Gale Ambassador at Durham University│

Primary sources are central to a range of academic disciplines but particularly History where the need to engage independently and deeply with archival material grows as students progress through their course. I remember well the way we were introduced to History and the concept of primary sources at school, making our own mocked-up documents. Emulating figures from the past, we wrote on tea-stained paper, imagining how past individuals might have felt about the events of their time. This was great fun but, as one progresses through the education system and moves on to analysing real historical documents, our engagement with History must become increasingly sophisticated and, by university-level, the quantity and complexity of the primary sources with which we must engage can become overwhelming. Plus, the breadth of questions we must ask – who wrote the source and why – on top of the broader context in which it was created, is a lot to recognise, understand and consider. This is where Gale’s Learning Centers come in! Released in October 2021, they help students get to grips with a primary source archive. Currently included in twelve of the Gale Primary Sources archives, they will later be available in all Gale archives.

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Using the Gale Digital Scholar Lab in the Classroom

Word Cloud combined with images from ECCO

│By Chris Houghton, Head of Digital Scholarship, Gale International│

Gale recently worked with Newcastle University to incorporate Gale Digital Scholar Lab into an English Literature module for second-year undergraduate students. In this blog post you can learn why Newcastle decided to introduce the Gale Digital Scholar Lab at this stage, how it was received by students, and the positive impact it had on learning outcomes via deepening students’ engagement with Gale Primary Sources.

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Making Digital Scholarship accessible for all – New Learning Center added to the Gale Digital Scholar Lab

Learning Center screenshot

| By Lindsey Gervais, Digital Pedagogy Specialist and Margaret Waligora, Product Manager |

In this blog post we’re delighted to share some exciting new developments made to the Gale Digital Scholar Lab, including the much-anticipated release of the Learning Center! This release represents our efforts to put learning and teaching digital methods at the forefront of the platform – providing students, instructors and researchers with the instructional scaffolds needed to navigate and learn through Gale Digital Scholar Lab’s workflow. Users can now access the assistance or instructional supplements they need wherever they are in the Gale Digital Scholar Lab, allowing them to situate learning within the context of the overall research process. We’re delighted to release this suite of instructional materials, developed in collaboration with our in-house scholars and experts within the digital humanities field.

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Exploring the Potential of Video Games as Learning Tools Using Gale Primary Sources

Image from article: Frean, Alexandra. "Well-behaved pupils given video games and executive perks." Times, 15 Dec. 2007, p. 13. The Times Digital Archive

│By Evelyn Moran, Gale Ambassador at the National University of Ireland Galway│

Video games are a popular mode of entertainment in many households. From mobile apps to big blockbuster computer games, to smaller games made with shoestring budgets, the choices are varied and exhaustive. That said, video games in general have a somewhat negative reputation. As a student, I was curious to discover if my favourite games could have a positive effect on my education. I decided to turn to Gale Primary Sources to investigate. Using Gale’s “Advanced search” tool, I was able to search their database for both “video games” and “education”. Here is what I found.

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