Coping at College – Research Resources and Mental Health

Stressed student in bedroom

│By Evelyn Moran, Gale Ambassador at the National University of Ireland, Galway│

When I first started university just over three years ago, I had a bit of a cry to myself that first night alone in my room. Part of me wanted to call my mam and say, “I don’t know what to do, please come get me”. Orientation week was jam-packed. There was lots of wandering around with a map in hand, asking for directions and following people I recognised, working out whether I had time to make the Philosophy talk, or should I go straight to Celtic Civ instead? My friends from home were at different unis, and I wasn’t all that great at starting conversations with new people. (One time I talked about a wobbly chair until silence took over…) It got easier, but many things remained jumbled.

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The Phantom of Popularity

"Tills ringing Phantom keeps audiences enthralled." Financial Times, 30 Apr. 2007, p. 20. Financial Times Historical Archive

│By Evelyn Moran, Gale Ambassador at the National University of Ireland Galway│

Most of us grow up watching musicals on TV, our childhood a medley of singing animals and cartoon princesses. Sometimes we even sing the songs in the shower. As a society we’ve created academic courses on the subject and vigorously debated the merits of live shows versus DVDs. One musical that has without a doubt entered the collective consciousness is Andrew Lloyd Webber’s Phantom of the Opera, itself an adaptation of the Gaston Leroux novel. Phantom has left its imprint on pop culture and on the theatre. In this blog post I use Gale Primary Sources to learn more about the musical, which movies may have influenced it, and perhaps shed some light on how it has so enchanted us.

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Exploring the Potential of Video Games as Learning Tools Using Gale Primary Sources

Image from article: Frean, Alexandra. "Well-behaved pupils given video games and executive perks." Times, 15 Dec. 2007, p. 13. The Times Digital Archive

│By Evelyn Moran, Gale Ambassador at the National University of Ireland Galway│

Video games are a popular mode of entertainment in many households. From mobile apps to big blockbuster computer games, to smaller games made with shoestring budgets, the choices are varied and exhaustive. That said, video games in general have a somewhat negative reputation. As a student, I was curious to discover if my favourite games could have a positive effect on my education. I decided to turn to Gale Primary Sources to investigate. Using Gale’s “Advanced search” tool, I was able to search their database for both “video games” and “education”. Here is what I found.

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