The Gale Primary Sources Learning Centers – A Student’s Perspective

Gale Learning Center

│By Ellie Brosnan, Gale Ambassador at Durham University│

Primary sources are central to a range of academic disciplines but particularly History where the need to engage independently and deeply with archival material grows as students progress through their course. I remember well the way we were introduced to History and the concept of primary sources at school, making our own mocked-up documents. Emulating figures from the past, we wrote on tea-stained paper, imagining how past individuals might have felt about the events of their time. This was great fun but, as one progresses through the education system and moves on to analysing real historical documents, our engagement with History must become increasingly sophisticated and, by university-level, the quantity and complexity of the primary sources with which we must engage can become overwhelming. Plus, the breadth of questions we must ask – who wrote the source and why – on top of the broader context in which it was created, is a lot to recognise, understand and consider. This is where Gale’s Learning Centers come in! Released in October 2021, they help students get to grips with a primary source archive. Currently included in twelve of the Gale Primary Sources archives, they will later be available in all Gale archives.

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User Feedback Directs Gale’s Product Development

Video call

│By Rebecca Bowden, Associate Acquisitions Editor, Gale Primary Sources│

Here at Gale, our users are central to what we do – understanding their perspectives and opinions, and then using that to guide our product development, is something close to our hearts. In 2019, the Gale Primary Sources publishing team established a taskforce which specifically sought to improve our knowledge of what was going on in our customer’s heads in relation to Teaching and Learning – and beyond.

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Exploring the Potential of Video Games as Learning Tools Using Gale Primary Sources

Image from article: Frean, Alexandra. "Well-behaved pupils given video games and executive perks." Times, 15 Dec. 2007, p. 13. The Times Digital Archive

│By Evelyn Moran, Gale Ambassador at the National University of Ireland Galway│

Video games are a popular mode of entertainment in many households. From mobile apps to big blockbuster computer games, to smaller games made with shoestring budgets, the choices are varied and exhaustive. That said, video games in general have a somewhat negative reputation. As a student, I was curious to discover if my favourite games could have a positive effect on my education. I decided to turn to Gale Primary Sources to investigate. Using Gale’s “Advanced search” tool, I was able to search their database for both “video games” and “education”. Here is what I found.

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